Computer Animation, BFA
The BFA in Computer Animation offers students training in the principles and techniques used to create animated imagery for games, film and video, and the internet. Built on a foundation of fine art aesthetics that includes drawing, design, painting, sculpture and art history, the program in Computer Animation provides students with skills in key-framing to create realistic and expressive movement, video compositing and motion graphics, 3D modeling, character modeling and rigging, texturing, lighting and shading, and the pre-visualization of virtual environments, characters, and objects.
Students in the program examine the cultural significance of animation and study the history of animation as well as theories of contemporary art. The BFA Program encourages experimentation in media and content. Students may pursue Computer Animation as an expressive, non-commercial art form or as a form of entertainment. The principles and techniques of animation taught in the animation program, along with drawing skills and design principles from the Department of Art foundation program, give the BFA student in Computer Animation the ability to pursue a career in film, gaming, or art, and prepares him or her for post graduate studies if an MFA is desired.
BFA Computer Animation Curriculum
The BFA in Computer Animation requires students to complete the University Core Curriculum, Art Department Foundation Courses, Art Department Core, and 45 credit hours of Computer Animation requirements. All BFA students must participate in the Art Department BFA Portfolio Review after completing the Foundation courses. Details are in the Department of Art Catalog accessed through the links below. Students should meet with an art advisor each semester before registration to ensure they are following the correct degree path.
Department of Art Box 2089, Sam Houston State University Huntsville, TX 77341-2089 Phone: 936.294.4311