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Faculty Diana Salles
Assistant Professor Farrington Building 215 936.294.3200 dms033@shsu.edu Teaching Area: Computer Animation After receiving my MFA from the University of Michigan I returned to New York, where I grew up, to work as a scientific Illustrator at the American Museum of Natural History. After taking courses on computer animation at FIT, I began my career as an animator and game developer in 1996, when games went 3d. I was a core member of the development team for several AAA titles such as Madden Football and Guitar Hero, working at studios such as Electronic Arts and Konami, before starting my academic career as a visiting assistant professor of computer animation in the Department of Transmedia at Syracuse University in 2007. There I studied the brief history of video games and became interested in games as a rhetorical tool, and am currently researching the use of games to teach and persuade. Games are the most vivid form of entertainment because, as Jesper Juul puts it, they are the intersection of the real, as in rules that measure the player's ability, and the fictional, as in a storyline or setting. Games possess no "fourth wall" because their outcome depends on the player's participation. I am also working with character animation using motion capture, skating the uncanny valley as far as I can.
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