Along with three of her students (Vincent Avocato, Kenneth Barnes, and Melissa Barrett), Dr. Pamela Zelbst, Associate Professor of Management and Director of the Center for Innovation & Technology and Sower Business Technology Laboratory, has invented a new technology tool that is designed to teach the steps of Project Management through the format of a game.

Project Management EZ Drop

Project Management EZ Drop is the gamification of the ten project management knowledge areas and five process groups. The gamification of the project management framework makes it easier to study the information. This invention will allow for students to practice and test themselves when learning project management content. It will also allow for continued preparation for various tests that will result in certifications within the field of project management.

Project Management EZ Drop

Dr. Zelbst explains that the video game allows for a certain ease in learning the knowledge areas and process groups involved in project management within education institutions or affiliated organizations by providing a hands-on tool that will serve all learning styles (audio, visual, and kinesthetic). The game has a training mode to meet the needs of the learner and/or instructor. Positive and/or negative feedback can be incorporated into the learning experience through animated pop-ups and transitions, and the drag & drop functionality makes the tool extremely user friendly.

Project Management EZ Drop

Designed and tested in the fall 2015 semester at SHSU, the invention is being refined, but is within sight of being completed. In fact, this May the team is scheduled to present the technology to the Project Management Institute of Houston.

According to Dr. Zelbst, “project management is growing as a career path. One way to advance your career is earning a certification from the Project Management Institute. The project management framework is an essential part of most of the certification exams. Our motivation for the gamification of the framework was to combine both the visual and tactile senses to enhance the learning experience making it easier to memorize the framework.”